Zero gravity games

Project Overview

The racing project is centered around the question: How can we innovate vehicle design solutions to win a race? With that question in mind there are four different buckets containing different ideas for car designs: gravity games, combustion, electric, and human powered car buckets. Within each of these buckets the groups must design a car to win a race to the best of their abilities using the power source of the bucket they are in. In addition to the engineering challenge intrinsic to this project, students are running marketing and promotion plans that mimic what a real race team would do. They will combine their innovative designs and clever marketing tactics to recruit sponsors for their teams. The project culminates in a race at Tri-County Race Track in Brasstown, NC in late April. The winning teams in each category will be recognized at Family Race Night on April 26, 2019.

 

Driving Question

How can we innovate vehicle design solutions to win a race?

Milestones & Timeline

 

The milestones below mimic the engineering design process and each have products associated with them.  Students receive documents and templates for each phase as they move through the project.  

 

Entry Event

In the entry event students went to multiple race shops in the surrounding area. At the race shops the students learned about what exactly racing is and all the moving parts to the sport, such as how race cars differ from normal cars, how race cars are serviced, and how race cars are transported to all the different races. This event sparked the interest for the project and gave the students some background knowledge about racing.

Checkpoint #1

 

During Checkpoint One, Students had to submit an initial vision and budget for the project. Students had to address the driving question in generating ideas, set up team roles (marketing team and design team), and do initial research. During this phase of the project, the design team had to do a feasibility study, cost analysis of the car, and present a rough draft of blueprints for the vehicle. The marketing team had to secure mentors and present a marketing timeline for the project. For this phase, student have used the following document "Vision and budget".

 

Checkpoint #2

During this checkpoint students will have materials for their race car acquired (beg and borrow)and they will present a comprehensive marketing strategy that explains how the vehicle design answers the driving question and why the design innovations will have an impact. All teams will also have to show evidence of marketing, sponsorship's and acquisitions. For this phase, students have used the following document "Acquisitions and marketing". 

 

Checkpoint #3

During this checkpoint students will have an assembly of a functioning prototype of their vehicle. The prototype will describe energy needs/consumption, aerodynamics, and safety mechanisms. The marketing/vehicle team must show evidence of working together to create a vision of what the final product will look like, what it will do, and what problems it will solve. For this phase students have used the following document " Prototype 1 ".

Checkpoint #4

 

During this checkpoint the students will have to present their second prototype for the car. They will have to begin the process of designing videos, t-shirts, and vehicle wraps. The design and building team will have to troubleshoot prototype one, and show evidence of creative design solutions, including research and mentor feedback. For this phase students have used the following document " Prototype 2 ".

Checkpoint #5

 

During this checkpoint students will be focusing on promotions and the final car design. The marketing team will finalize the design of gear and the car, do product production, and assess the impact of the marketing throughout the project. The design and building team will be running diagnostic tests on the vehicle, measuring performance, and showcasing math and physics connections. For this phase students have used the following document " Promotions and final car ".

Checkpoint #6

 

In this stage, the build teams will have to tune their vehicles on the track in preparation for the race. The marketing team will finish decorating the car and outfit the team. They will also make a video of the tuning process, and more. The entire team will submit their final documents of the design process. 

Checkpoint #7- Raceday

 

In checkpoint 7, which is the final stage of the project, our teams will finally put there cars and drivers to the test. On April 24th, our teams will arrive at Tri-county Race track to compete and present about the cars they have made. The winner of each race will get a 200 point bonus to their score. The team with the most points at the end of the races will be the overall winner.

 
Connect with us

Drop us a line if you are inspired

Phone:(828) 835-4318

4650 E US 64 Alt.

Murphy, NC 28906

Copyright 2019 Tri County Early College.

All Rights Reserved